Game is an important part of human’s life. Latest psychological researches have proved that game isn’t exactly what small children do with their toys whilst the parents are busy. Game is an important cultural mechanism helping pass experience between generations and orientate in the world. By winning contests, humans discover ways to behave in their environment and acquire its values, beliefs and conduct patterns. But even after they’ve grown up, people continue playing psychological games by performing roles in their private and social life.
However, game has received one more essential sense recently. It has become not a method to adjust to the world around us and to behave there, but alternatively to escape from it. More and more folks replace their real needs, achievements, friends, and even lives by virtual ones and disappear in game worlds. This phenomenon called game dependence is widely discussed; and psychologists are trying to explain and to overcome it. That article uses some outcomes of these researches and takes a closer look at psychological areas of people’s gaming motivation. It considers what basic human needs may be transferred in your community of virtual games and satisfied there.
This topic of this article is mobile games. It should be realized that the situation with mobile gaming is not as acute just like computer gaming. People don’t tend to invest number of years with their smartphones, and it’s good so. That is the key reason why this article won’t instruct people steps to make a “bomb” stealing gamers from their families. It will rather be a guideline for mobile software developers to simply help them create an involving and exciting product to be able to “hook” users.League of Legends Wild Rift Sell Account
Human needs that may be satisfied in a portable game:
1. Need for achievement.
One of the most significant temptations of a casino game is giving usual people the chance to become anyone they want to. The opportunities of game plot and its characters are endless, and the likelihood criterion is optional. So, an unremarkable manager comes home, turns his PC on, launches the game – and becomes an amazing god in an excellent universe. The longer he plays the more skills, experience and points he earns; and these rewards are highly valuable for him. A casino game gives its player a possibility to become another thing, a better, more important person, and to be much more successful than he possibly is in its real life. Achievements in a portable game are more “salient” than in real life: they may be made faster and easily than in reality; and their results are a great deal more visual (unfortunately, no-one receives golden coins or stars after having performed something well in his real life). This attractive process of gathering game achievements can be considered as a type of substitute for real life self-development.
Exactly why is this aspect very important to a portable software developer? By developing a game, he should reward the user for his progress generously. Stars, coins, additional resources, bonus levels etc. make players feel their success, relish it – and return to the game again and again in order to refresh these feelings.
2. Need for respect.
Being respected and appreciated by other folks is an important side of people’s social life. Playing alone is good. Playing with other folks, demonstrate achievements in their mind, win different competitions and being admired and regarded by other players is just perfect. Winning feels especially good. You will find two main forms of competitions in mobile games: direct and indirect. In an immediate competition, players fight with online enemies, or play matches against online opponents face-to-face. In an indirect competition, the game is performed in a single-player-mode, but there are leader boards showing the names of the greatest players. In like that, a person can always estimate his game success and compare it to the progress of his friends.
But even aside from any competitions, online games employ a significant social side by creating virtual communities. Being part of a clan or detachment evokes a solid feeling of belonging and cooperation. Whenever we do something for cause, perform our work very well, and contribute to the overall prosperity by this, we’re respected and appreciated.
So, a portable game should contain the maximum amount of social features as possible. Leader boards, online multiplayer modes, creating communities, social sharing buttons – everything connecting the gamer to other folks matters.
3. Need for knowledge.
Learning new things is cool. It doesn’t signify a portable game should immediately become a branch of school on users’smartphones. But gathering new experience, discovering exciting facts, discovering a foreign world, or exploring an interesting topic is fun. Thirst for knowledge happens to be pushing humanity forward; it is in the human nature. This is exactly why the method of solving problems and puzzles and every other kind of intellectual activity is an important supply of gaming motivation.